Yakuza 6 for beginners

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Yakuza 6 It has aspects of a fighting game, an open-world explorer, and a story-driven RPG, but it doesn’t really fit into either of those genres. It’s something of its own, and that means learning to play it, getting used to its rhythms and idiosyncrasies. We won the game and we learned that. Once you’ve mastered the basics, check out our more in-depth guides to learn more about the rest of the game.

It’s mostly scenes.

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The first thing to know when starting out Yakuza 6 is that you have to think of it first as a movie and then as a game. Not seriously. These are 65% conservative scenes. They can be skipped, but then you would be missing out on the best parts of the game. There are no dialogue options. There are no branching stories. Just watch and it’s good.

There is a rhythm to the game that is very difficult to adapt to. You watch a long cutscene, have a short intense fight, watch more cutscenes, and then move on to the next cutscene at your own pace. It’s an odd mix of linear and open-world gameplay, but this pattern is repeated throughout the game.

You can start with Yakuza 6

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As we said in our review, Yakuza 6 it is very welcoming for new players. There’s plenty of exposure and context to bring you up to speed. There are synopses for the previous five games (there are no summaries of Yakuza 0 or the spin-offs) right from the main menu, and the launch even includes a literal walk down memory lane.

Exploration consists (mostly) of getting to the next scene

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When a cutscene ends, your only real goal is to get to the location that triggers the next cutscene. There are many distractions (games, shops, restaurants, problem quests, and undergrowth quests) as you make your way across town towards your next story quest, and it can be overwhelming.

The way to deal with this is to decide what to do and just do it. The only part of Yakuza 6 What’s required is the main story – you can skip everything else until you’re ready. Distractions and side quests serve their purpose: they populate the towns and give you experience points, but you should only visit them if you feel like it. If you try to do everything, it will seem disjointed and superficial. On the other hand, if you use the distraction as a diversionary maneuver by watching (intense) scenes and big fights, you will have a lot of fun with it.

It’s sort of an RPG, but that doesn’t matter.

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You can’t customize Kiryu’s appearance or do most of the things you would expect from a traditional RPG, but you do gain experience points (EXP) and unlock stats, skills, and abilities. However, you won’t really specialize in a single stat. You’ll get better at hitting in new and exciting ways.

And you’ll earn enough EXP at the end of the game (even just playing the main story) to unlock almost every stat and skill available. That means you don’t have to worry about the choices you make: it’s less about what you unlock and more about the order. If you spend time on side stories or earn rewards, you will end up being powerful enough. Yakuza 6.

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Source : polygon.com

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