Understanding For Honor: A guide to bizarre combat

You are seeing: Understanding For Honor: A guide to bizarre combat. This post was compiled by en.intelnuc.


for honor Controls unlike any game you’ve played before. Once you accept this, our recommendation will seem less odd: spend your first hour learning how to fight. Nothing more. All this we will dedicate for honor Lead only to battle. It’s that rare.

What’s worth fighting for a complete guide for? Because the most important part of learning to play for honor (not to mention being able to play well for honor) contains its strange controls. Trust us, investing the time to learn how to block, dodge, defend, fight, parry, throw, and attack will save you the first few hours of button-pushing and controller-throwing.

In this guide, we explain everything and show it off with videos that turn frantic combat into easy-to-understand demos. Once you’ve worked, you can play the good game and dominate those who haven’t thought of it yet. for honorunique commands.

understand the struggle

fight in for honor is different. You’ve seen parts of him before (stances, light and heavy attacks, parries), but the way those parts fit together is new. Battle from key mapping to timing for honor Frankly, it may seem confusing. It has definitely done for us.

But then we crack the code.

This guide gives you this code.

And if you’re still struggling, we’ll give you the crash course that finally got us over the edge.

Guard mode

When it comes to taking out minions in one hit, there’s no technique to speak of, just throw light and heavy attacks as you please. Only when you find another hero does it get interesting.

switch between for honorthe three guards

come in Guard mode locks you into an opponent. At this point, you no longer control the camera. We’ll repeat it in italics because it was the first piece that had to suit us: They do not control the camera Guard mode.

The right stick is Ohonly to switch the guard between the left, right and top position. If you try to move the camera, change the guard and the fight will not go well.



for honorAim from the guard position

These three guard positions (left, right, and up) are spaced in thirds around the right thumb. In other words, the guard positions don’t directly correspond to left, right, and up. If you find yourself missing blocks, adjust your aim.

Imagine a clock. The top guard is 12, the left one is 8, and the right one is 4. Don’t turn in one direction. Adding a little low to the left and right guard helped us a lot.


There are only two ways to attack for honor: light or heavy attack.

  • Light attacks are quick but don’t deal much damage.
  • Heavy attacks are slow but do a lot of damage.

You probably already know. We’re emphasizing this again because it plays an important (but not obvious) role in combat: a light attack lands before a heavy attack. If your opponent initiates a heavy hit while you simultaneously initiate a light hit, your attack lands first, dealing damage and interrupting your hit.

How to think about the fight

This was supposed to be a list of do’s and don’ts, but as we wrote it we realized we had to learn how to fight for honor designed to break habits rather than reinforce them. So this list is about things no do.


  • nope When playing, think about any other game. Your fingers will slip to the wrong buttons and the fight will quickly go sideways.
  • nope Think of the camera in sentry mode. You can’t control it (seriously, we’re struggling with this a lot). Just remember to assume the camera is stationary, like in a fighting game, and focus on your guard positions.
  • nope button pulp. It goes without saying, but it’s an instinct we all have. You have to keep your head if you want to keep your head (#sorry, not sorry). Combat is fast and tough, but it’s bop it, not pie face. Smashing does nothing. Be intentional.
  • nope to anticipate. React. If you try to guess, you’ll be wrong (about 66% of the time). You have time to react to an attack and switch your guard to block, so don’t hesitate to think. for honor Displays a handy chevron over your opponent, telling you which direction their attack is coming from. Wait for it and then switch positions.
  • nope try to plan ahead. Treat each attack individually. If you think about what you’re going to do in two hits, you’ll lose a guard and get a sword to the face.
  • nope try to do too much. One-on-one combat is all about timing. Despite what Mick Jagger would like you to believe, time is ticking. no on your side Find your opening, attack and regroup. You’re not going to chain twenty combos here. You launch an attack (but not much more) and then go back to defending and stamina regeneration.
  • nope Forget your resistance It runs slower than other games, but when it runs out, you have all sorts of problems.

training ground for honor

The first step in our boot camp is reading the tutorial. Yes, you have already played it. go play again Play advanced exercises now. Maybe play twice. I understand? TO THE RIGHT.


Now start a duel training against a level 1 bot. Block your attacker from entering Guard modethen Take your left hand off the controller.. For real. You won’t move at all. Let the bot come to you. Just use your left hand to block the bot.

Switch guards in the first few minutes to block attacks. Don’t take revenge. You’ll take damage (you might even die) and you’ll likely screw up a few times. just take your pieces Your only goal here is to teach your thumb to block.

Once you’re comfortable with blocking, add a counter from time to time. Only use light attacks. Heavy swings take too long and throw you off balance. And don’t get carried away. Just one hit, then back to the block.

Once you’re comfortable, you can dive in for honor Menus to learn the keystrokes that output strings (for honornotion of combos). Keep blocking and hitting from time to time until one of you is dead or you are sure you know what block is.


Now is the time to stop. A successful parry will knock your opponent out for a second, leaving them wide open for an attack. This one took us longer to figure out, so don’t get discouraged. get to work

There are three steps to quitting, and it’s important to remember that they are separate steps.

  1. Match the direction of your guard to the direction of the incoming attack.
  2. Wait for the attacker’s angle/arrow icon to flash red.
  3. Hit the attack to parry. (For now, keep a strong attack as timing is easier.)

It takes longer than you’re probably used to and takes a lot of practice to get down.

Pressing the button too soon will launch an attack and leave you wide open to your attacker’s strike, which is already underway. Pressing the button later does nothing. Focus on learning to wait for that extra beat.


An enemy staggering after a parry.

Once you’re happy with the timing and can parry consistently (relatively), add that light attack back in. He might change the direction of his guard before attacking since he has a rhythm while his opponent is staggering. Now you really fight!

guard break

Continue with whatever you’re already doing, mostly blocks, sometimes parries and counters, but add a cover break when you feel you have the time. At first, don’t even bother to follow him. It just lands the guard break, interrupting the flow of the fight.


Dodging was another difficult aspect of combat that we had to get used to. A dodge works as expected: it’s a burst of speed in whichever direction you move your left thumb, but adding that extra button press mid-block makes our dodge experience unpredictable at best (usually hit where we are right after the hit dodge).

How often and when you dodge also depends on the hero you choose. Assassins like the Knight Peacekeeper, for example, can turn dodges into counterattacks. And since assassins don’t hold their blocks like other heroes, dodging can save your life. Bigger heroes like Shugoki Samurai are just harder to defeat.

When dodging, you must consider the direction of your opponent’s swing. If you distract from your attacker’s hit, you will continue to be hit during the pursuit. If you dodge on the swing, avoid the hit. Pepper is evasive in your combat training, but don’t be discouraged if she’s not as useful as you hoped. Customize your usage based on the hero you use and your personal style.


There’s one aspect of combat we haven’t talked about yet: throwing. There’s a reason for that. It’s tied to the hero you’re playing, not the basic combat you’ve previously learned.

Followed by a (approved) guard break It starts with the same button. On some heroes, like the Viking Raider, this leads to an elaborate tackle that picks up your enemy and throws them. For others, like the samurai orochi, it’s a more moderate kick that puts some distance between you and your opponent.

Releases are useful, we are one. thick A fan of knocking enemies off bridges with the Viking Raider, but remember this doesn’t work the same way for every hero you play.

brings everything together

Once you have all of this in your vocabulary, it’s time to put it all together. You can even use your left thumb to move around if you want. The pattern that finally gave us the impression of understanding combat was: block, parry, attack, block, break, attack, then block again.

Block, parry, attack and execute

You will keep losing fights. But you will win more and more often. You won’t win every one, but you will better understand why you lost. When you move on to the story missions you are so well prepared that you might get bored. But being bored is infinitely better than confused.

Article content is collected and compiled by:

Source : polygon.com

Show more posts in this category: Games

  Sekiro guide: Sakura Droplet