Temtem guide: Understanding Priority and Speed in combat


Image: Cream over Polygon

You will spend a lot of time theme Pit your squad of feisty creatures against wild creatures or other more docile squads.

During combat, your actions and the attacks of all participating Temtem occur in a specific order. This guide will help you understand how to determine this command.

speed and priority

Each Temtem has a speed (SPD) statistics. All technically – the attacks your Temtem uses – has a priority. In game, a skill’s priority is indicated by a series of yellow arrows: one is slow, two is normal or medium, and three is fast. Think of SPD as a starting point and priority as a modifier.


A Temtem’s Speed ​​(SPD) and Ability Priority combine to determine who acts first in battle.
Image: Cream over Polygon

When you select a technique, your Temtem’s SPD will be modified by the priority of the technique. This stat is calculated for each Temtem and Technique in the round, and actions flow from highest to lowest stat.

According to the Temtem forums and Temtem Wiki, priority modifiers have the following values:

  • One arrow = 50%
  • Two arrows = 100%
  • Three arrows = 150%

This means even your fastest Temtem can act late in a round if you use a slow technique.

When you’re trying to land the first few hits of each turn (when you’re trying to wipe out the last bit of health on an enemy, for example), focus on the higher-priority moves of your faster Temtem.

The use of elements always comes first

Even during combat you will use items before the attacks take place. You sacrifice a turn of your Temtem to use an item, but the effect is applied before anything else happens that turn. This means that healing elements like balm is applied before your opponent can attack, even if their Temtem is faster. This also means that throwing a temCard It will happen before your Temtem attack, so you don’t get a chance to debuff the wild Temtem first.

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Source : polygon.com

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