Outer Wilds guide: Tower of Quantum Trials walkthrough

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Mobius Digital/Annapurna Interactive via Polygon

We have already explored the islands and sea depths Outer Wilds The Giant’s Abyss. But before you go, there’s one last thing to do.

This guide will help you find them quantum test towergo through all floors and learn the first quantum rule.


index

  • Find the Tower of Quantum Evidence
quantum test tower
  • Look for the wandering ark
  • island fragment
  • Observation of a quantum object
  • The Ark and the Crystal
  • The last
  • The quantum picture rule
  • What did we learn? // And then?

Find the Tower of Quantum Evidence

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Giant’s Deep North Pole Tornado.
Mobius Digital/Annapurna Interactive via Polygon

Go to the North Pole of Giant’s Deep. There is a gigantic permanent and motionless tornado. However, you cannot fly through the wall. Instead, zoom in and then head for the orbit.

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The island of the Quantum Assay Tower.
Mobius Digital/Annapurna Interactive via Polygon

Your goal is to descend into the eye of the tornado. Look for a large, darker area in the clouds, just along the line between day and night. It may take a few tries to get it right, but keep going.

quantum test tower


Land on the airstrip and go inside. Ignore the puddle of water for now and head up the ramp to the left. Check the panel above and get on the elevator. It will take you to the top, it’s a long journey.

Read the sign when you land and enter the hole in the ground.

Look for the wandering ark

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Keep an eye on the wandering arch.
Mobius Digital/Annapurna Interactive via Polygon

When you land, you’ll find the sign in that room (it’ll move) telling you to do so Search for the wandering ark. All you have to do is walk towards the arch (wherever it is), but if you look away it will move.

Keep an eye on the arch as you move (you’ll have to climb the stairs backwards) and enter the hole below.

island fragment

In the next room, take out yours signal locator corresponding quantum fluctuations identify the rock as the island fragment. Go through the hole.

Observation of a quantum object

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Use your scout launcher to take a shot of the bow.
Mobius Digital/Annapurna Interactive via Polygon

In this room look for the sign that reads: Observe a quantum object; Consider an image of a quantum object. they are equal.

There’s another wandering arch in this room, but you’ll need to break line of sight to reach it. Find the ark and shoot yours Scout launcher vicinity. Create an image in the browser that shows the arch. You can now move without the arc disappearing. Don’t look at the panel when you pass it, it will bring up your translator instead.

Take your scout and go into the hole.

The Ark and the Crystal

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Secure the bow with your scout and turn your back on it to fool the Gravity Crystal.
Mobius Digital/Annapurna Interactive via Polygon

The next piece is just the island fragment again, so just go through the hole.

Find the sign in the next room to read: The Ark and the Crystal do not come together naturally.

To get out of this room, you must make the Ark appear (and stay) on the Gravity Crystal. But the crystal of gravity also moves.

Find the ark and plant yours researcher On a wall her near. Frame the explorer image so you can see the arch but not the wall leading to it. Go back against that wall. If you move forward you can see the other three alcoves. This will cause the Gravity Crystal to appear behind you and you will be sucked into the wall.

Climb the wall to the archway and drop down through the hole.

The last

The next piece is the island shard again – drop down the hole.

Find the sign in this room to read: This is the last one (but we made it harder).

There are two Gravity Crystals in this room, but the walls they spawn on require the influence of three Gravity Crystals to scale them.

  1. Look back and forth between the walls until crystals appear at the bottom and center of the same wall. It doesn’t matter whether it’s left or right: the influence reaches both sides.
  2. Pull out your scout and frame your picture so you’re only looking at the bottom glass.
  3. Go to the wall and keep an eye on the mid-level crystal. Go upstairs and stand right next to the middle glass.
  4. Turn to the edge of the wall so you can only see the glass in the middle.
  5. Aim the scout’s camera at the ground, away from you so that the bottom crystal loses sight of it.
  6. Rotate the camera until you can see yourself and the top glass. If not, put the camera down and try again.
  7. Once the scout cam can see both you and the crystals, you can head to the top of the wall.

You can see us going through all of these steps (and a little confused) in the video above.

Turn around until you find the wandering ark and drop into the hole.

The quantum picture rule

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The last room explains what you just learned.
Mobius Digital/Annapurna Interactive via Polygon

Read the script in the last room to know you just tried Quantum imaging ruler.

Go through the last hole to fall into the water at the base of the tower. Go downstairs and return to your ship.

What did we learn? // And then?

There are three quantum rules that you will learn throughout the game. Simply select the first one and it will appear in your ship’s log.

Now that we’ve got everything covered in Giant’s Deep, it’s finally time to head over to the Hourglass Twins, starting with the Ember Twin.

Article content is collected and compiled by:
en.intelnuc.com.vn

Source : polygon.com

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