Obduction walkthrough: Maray 5. The pods

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index

  • navigation
  • Next and previous chapters
  • Completely autopsy index

proceed step by step

When you arrive at the station, exit the gondola, go down the ramps and walk backwards.

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You will see a Villein input device, which you can ignore for now. Continue to follow the path to the left of the input device.

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You will arrive in front of a locked door and a trapped but still alive Villein. There is a folding table on the right.

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On the table you will find a list of people from the capsule and aliens. Note the numbers next to Farley and Josef: 194 and 222, respectively.

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Head back to the train station and ring gate you just passed. Using your knowledge of villein numbers, convert these numbers to villein and enter them into the device one by one.

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Entering 194 calls Farley’s room.

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222 calls Joseph.

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Reboot the device to return to the beginning. Now go back to the trapped Villein and you will find that the door is open.

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4. The maze

go back up

5. Water the tree

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Obduction Guide Complete Index

Navigating the autopsy (and our guide)

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We organize ours autopsy Guide based on worlds and what you do there, so each section is a world and the chapter name represents a puzzle or objective. Each page jumps to the next and you can use the quick navigation pane just above to jump to the next or previous pane.

Long chapters have a table of contents at the top of the page. Each chapter has a table of contents at the bottom autopsy in its entirety. If you are not sure where to go, just look at the many pictures on each page. Once you are familiar with them, you will find your way around.

  • Huenrath
  • 1. Start and turn on the light
  • 2. Take off the dome
  • 2½ Solve puzzles, count like an alien and learn base 4
  • 3. Open Farley’s chest
  • 4. Farley’s house
  • 5. The Mayor’s House
  • 6. Water the tree
  • 7. Trading Machines and Road to Kaptar
  • captain
  • 1. Lower the dome
  • 2. Turbine clutch
  • 3. Assemble the chains
  • 4. Farley’s room
  • 5. Water the tree
  • 6. How to get to Maray
  • swamp
  • 1. Don’t be afraid
  • 2. Build bridges
  • 3. The glove
  • 4. The maze
  • 5. Pods
  • 6. Water the tree
  • mofang
  • 1. How to get to Mofang?
  • 2. Water the tree
  • 3. Destroy the bleeding

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Source : polygon.com

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