Obduction walkthrough: Maray 3. The Gauntlet

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The next area you pass is known as The Gauntlet. You will make many rides on the swap machine and connect bridges. What, a lot of. It’s important to note here that not all change machines have the same radius of action (according to CW’s note in his shop). Floor slots are a good indicator of how much momentum a particular trading machine has in the world. This radius may suitably include another replacement engine. This is the key to The Gauntlet.

proceed step by step

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In the next room you enter, you’ll find two trading machines in a room with a single door. Use the second money changing machine you find, not the one closest to the door but the one in the middle of the room. This shifts the entire room towards Hunrath.

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Once there, go to the change machine that came with you and use it to return to Maray. This seed has a much smaller radius. You will see that your first trade cleared the wall in front of the door and your second trade only brought back a small part of Maray.

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Go to the new door to find an elevator. Use the elevator to go down and take the ramp you see on the left.

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You enter another room, very similar to the one you just left, but with a twist of course. There are three trading machines in this room with a knob on the outside that rotates the entire room (similar to the Hunrath/Kaptar globe puzzle).

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Use the trading machine on the left first, not the one in the middle or the one surrounded by sandstone.

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On the other side of the room you will find a Villein machine that you can use to build a bridge.

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On the other side of the bridge there’s a chair and a note from Farley explaining why you’re going through all this business and maneuvering.

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Use the transfer machine next to the ring road at the entrance of Villein to return to Maray. This way you can build another bridge if you want. This is optional. This bridge only leads to the remains of the red bar.

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Go back into the room and exit to the left the way you entered. Use the button to rotate the part 180 degrees.

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Go in and build the bridge. As tempting as it is to cross, there is one more step you must do first. Use the change machine again next to the input device.

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Build the bridge at Hunrath. You’ll be using this bridge in a minute, but for now it’s a dead end. Use one of the exchange devices to return to Maray.


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On the newer bridge of Maray is a room with a change machine. Use the change machine to return to Hunrath.

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Go back across the bridge and use one of the change machines to return to Maray.

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If you’re back, you’ll find the way open now. Follow him into the maze.

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2. Build bridges

go back up

4. The maze

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Obduction Guide Complete Index

Navigating the autopsy (and our guide)

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We organize ours autopsy Guide based on worlds and what you do there, so each section is a world and the chapter name represents a puzzle or objective. Each page jumps to the next and you can use the quick navigation pane just above to jump to the next or previous pane.

Long chapters have a table of contents at the top of the page. Each chapter has a table of contents at the bottom autopsy in its entirety. If you are not sure where to go, just look at the many pictures on each page. Once you are familiar with them, you will find your way around.

  • Huenrath
  • 1. Start and turn on the light
  • 2. Take off the dome
  • 2½ Solve puzzles, count like an alien and learn base 4
  • 3. Open Farley’s chest
  • 4. Farley’s house
  • 5. The Mayor’s House
  • 6. Water the tree
  • 7. Trading Machines and Road to Kaptar
  • captain
  • 1. Lower the dome
  • 2. Turbine clutch
  • 3. Assemble the chains
  • 4. Farley’s room
  • 5. Water the tree
  • 6. How to get to Maray
  • swamp
  • 1. Don’t be afraid
  • 2. Build bridges
  • 3. The glove
  • 4. The maze
  • 5. Pods
  • 6. Water the tree
  • mofang
  • 1. How to get to Mofang?
  • 2. Water the tree
  • 3. Destroy the bleeding

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Source : polygon.com

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