Obduction walkthrough: Kaptar 6. Getting to Maray

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index

  • navigation
  • Next and previous chapters
  • Completely autopsy index

proceed step by step

Before you travel to the other world, there is a door that you must unlock.

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The exchange machine you need to use is the one you passed when going to Farley’s room. When you come down from the tree you have to take the elevator up and go down. Coming from the temple, follow the signs to Farley’s room until you find this trading machine. It’s in a room next to the first landing after going past the polyarch skeleton and through the dome wall.

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Use the change machine to get to Maray. Once you get there you are in a very limited area. Actually there is only one thing to do. You’ll find a Villein machine facing a camera. This machine only has room for one digit of a villein number and is already set for three.

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Your goal is to restart the machine. You can do this by connecting the last dots and setting the digit to four, which is an invalid digit, or by removing all connections. Whatever you choose, press the blue button and the door will open. You can’t get down to the gate from here, so use the exchange machine to return to Kaptar.

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Your next step is to return to Hunrath. You also have several options on how to proceed. You can use the corridors between the tree roots or you can use the trading machines you found where you destroyed the red bar, in Farley’s room or at the beginning of the level. We use the one at the beginning of the level.

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Back in Hunrath, look for a trading machine that’s on top of the wall, near the dome on the side where you first entered the Mayor’s Vault.

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You can get there by following your previous steps in the guide. When you get to the top of the wall, turn right on the left side of the Farley map to find the Maray change machine.

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Chapter 5. Watering the tree

go back up

Maray 1. Don’t panic

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Obduction Guide Complete Index

Navigating the autopsy (and our guide)

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We organize ours autopsy Guide based on worlds and what you do there, so each section is a world and the chapter name represents a puzzle or objective. Each page jumps to the next and you can use the quick navigation pane just above to jump to the next or previous pane.

Long chapters have a table of contents at the top of the page. Each chapter has a table of contents at the bottom autopsy in its entirety. If you are not sure where to go, just look at the many pictures on each page. Once you are familiar with them, you will find your way around.

  • Huenrath
  • 1. Start and turn on the light
  • 2. Take off the dome
  • 2½ Solve puzzles, count like an alien and learn base 4
  • 3. Open Farley’s chest
  • 4. Farley’s house
  • 5. The Mayor’s House
  • 6. Water the tree
  • 7. Trading Machines and Road to Kaptar
  • captain
  • 1. Lower the dome
  • 2. Turbine clutch
  • 3. Assemble the chains
  • 4. Farley’s room
  • 5. Water the tree
  • 6. How to get to Maray
  • swamp
  • 1. Don’t be afraid
  • 2. Build bridges
  • 3. The glove
  • 4. The maze
  • 5. Pods
  • 6. Water the tree
  • mofang
  • 1. How to get to Mofang?
  • 2. Water the tree
  • 3. Destroy the bleeding

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Source : polygon.com

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