How to die the right way in Darkest Dungeon: 5 tips from the game’s designer

You are seeing: How to die the right way in Darkest Dungeon: 5 tips from the game’s designer. This post was compiled by en.intelnuc.


darkest dungeon It’s sturdy and unforgiving. Bad things happen to good heroes; This game is about making the best of a difficult situation while trying to achieve the goals at all costs.

However, it also sets the stage for some truly heroic moments. Without risk or fear, can there really be courage? Moreover, even in the darkest and most treacherous catacombs there is gain and glory if you plan and execute well.

darkest dungeon is a 2D dungeon crawler game where character stress is a big part of the game mechanics. You will probably die early and often, but I hope you keep learning. The game is now available in Early Access, and here are some tips to get you started.

Change your expectations – redefine success

My dad likes to say that life is about adjusting your expectations. That’s certainly true darkest dungeon.

If you want to have a good time with the game, the first piece of advice we have for you is to realize that “losing” is not the same as “failing”.

Many RPGs have conditioned us to find success in smashing monsters, getting epic loot, and then bringing everyone back safely alive. If for some reason things don’t go as planned, reload the save and start over.

This is not darkest dungeon.

Don’t expect to get through every mission unscathed. Your favorite hero is unlikely to have endless adventures. There will be sacrifice and carnage, both physical and psychological.

The game saves automatically all the time. So if something happens, be it good or bad, it’s good to go. You always play with fire.” frameborder=”0″ height=”480″ width=”853″>

Did you wipe out the group because they were all starving and then refused to retreat in the face of a fight that would lead to hell? it’s a failure

Has your favorite leper sacrificed himself in a brutal battle against the pig prince, absorbing the attack of destruction committed so his vestal virgin can deal the final blow of judgment? It’s the loss of a brave party member, but it’s also an absolute victory in language use darkest dungeon. Falling in battle is an acceptable sacrifice. Down with the disgusting pig prince!

Don’t feel bad when bad things happen to you and don’t give up. It’s all part of the game. We want you to be at the forefront of risk and reward without feeling complacent.

Update Diligence immediately

When you’ve completed the short (but often deadly!) tutorial, you’ll arrive in town and the first thing you’ll have to do is recruit some Stagecoach Heroes. Upgrade the “Coach Network” by one or even two slots, which is possible with your starting relics. This gives you several immediate benefits.

More importantly, an upgraded stagecoach increases the number of heroes available when you return from your next quest. More heroes available means more classes to choose from, and you can also be a bit more selective in choosing heroes. You can check your starting quirks and abilities and aren’t forced to take on heroes you don’t like.

darkest dungeon it’s like X-Com in terms of roster management rather than a traditional single-match RPG. A key to success is having a diverse and balanced roster that allows you to use different groups for different missions. Although not yet in the game, the endgame win condition actually requires you to form multiple parties.

Bring a healer to every mission.

You will need a Vestal Virgin or Occultist on almost every run as they are currently the only heroes with powerful heals. There’s a lot to experiment with with party composition and skill selection, but it’s a really good idea to make sure you bring one of those two.

In addition, you should usually run a melee DPS or a tank (Crusader, Hellion, or Leper). This leaves two additional slots for some of the versatile heroes (Highwayman, dig thief, plague doctor, fool or bounty hunter).

Pay attention to the abilities available to the heroes and how they correspond to the dungeon you are entering. For example, Hellion has some nifty abilities that induce bleeding, but as you walk through the ruins you’ll find that skeletons are almost immune to bleeding. You can still bring the Hellion with you, but you might want to at least tweak its abilities to better suit the region.

The first group (Crusader, Highwayman, Plague Doctor, and Vestal) are capable of breaching the skeletons in the first region (Ruins). Use Plague Doc for flail or area stuns, Crusader and Highwayman to team up with the big baddies, and Vestal for artillery with healing support when needed.

Of course you can and should experiment with putting together your own party! Four occultists? Why not!

Just make sure the skills you acquire can be used no matter what rank you choose to put on a particular hero.

Withdraw often and without shame.

It’s not the hottest advice, but it’s essential to your success: back off.

You can choose not to participate in combat, and you can also choose to abandon missions altogether. Ignoring these options is likely to make things even harder for you.

Withdrawing from combat can give you a brief moment to restore order to the party, apply a bandage, grab a bite to get out of Death’s Gate, or even leave this combat altogether and try a different path .

It’s also the first step in exiting a mission if it’s next on your agenda. There is a chance that any retreat attempt will fail, so sometimes it’s good to try a little earlier. the last possible moment. Hero’s Afflictions can also affect retreat attempts: an irrational or masochistic hero can ignore your command and continue fighting.

Here are two examples of clever escape routes:

A Smart Retreat: In a fierce battle against ectoplasm starting to replicate out of control? Retreat and then attack the Originals again without their friends.

Pro-Strat Retreat: Explore missions require you to visit a certain percentage of dungeon rooms. Sometimes you’re lucky and one of the rooms you visit ends up in a dead end. If you enter the room and find a strong enemy group there, retreat and continue your way to the rest of the dungeon. The room is still considered visited. Always keep your goals in mind: “Clean” is very different from “Explore”.

Although there are some exceptions, TPK (Total Party Kills) is in darkest dungeon It must be very, very rare. The reason? If you end up with a group of four kills, that means you didn’t fold after the first kill. And you didn’t back down after the second kill. And you didn’t back down after the third kill. Don’t blame the designers for making a difficult game, blame yourself for enduring a bad situation for too long.

If you give up your quest, keep whatever you’re wearing and go back to town. It’s a great way to make money without pushing your heroes over the edge. They suffer from stress from “failing” the mission, but a stressed hero is (usually) better than a dead hero. You can give up your path to profit if you are willing to take the human cost.

Completing a quest has some pretty nice rewards (relic and gold bonuses for completion and XP resolution for the hero), but then again, stealth is sometimes the best part of bravery. How high the risk is is up to you.

Bring plenty of food and stay in the light.

Some dungeon runs are lost before they start. The supply screen is a short but important part of your quest. Depending on the length of the mission, region, and playstyle, you should bring enough food, torches, bandages, etc. with you.

However, supplies cost money and storage space, so it’s not that easy to bring a ton of everything if you want to turn a profit. Over time you will learn what makes sense and where. Play it safe and do some preparation first.

For your first short cleansing quest, 12 groceries and eight torches should be enough. Exploration missions have more coins, so be sure to bring some extra for them.

Retirement is critical to your success

As for a related note: torchlight It’s an extremely important mechanic in the game, and it’s not as simple as it might seem at first glance. The torch starts at 100% and then decreases as you progress through the dungeon. The brighter the light, the safer the heroes are and the less stress they experience. When the torch goes out, the monsters fight harder and the heroes experience more stress.

But wait! The darker it gets, the more loot drops. Doing “dark exercises” can actually be very profitable. However, this carries a risk.

For your first few missions, bring plenty of spare torches and use them (right-click) often to boost the light. This reduces ganks and makes stress damage more manageable. Stay in the light until you’re ready for the horrors that lurk outside.

Last but not least, bring a shovel or two. Trust me.

Tyler Sigman is Co-President of Red Hook Studios and designer of Darkest Dungeon

Article content is collected and compiled by:

Source :

Show more posts in this category: Games

  Pokémon Go Misunderstood Mischief Hoopa quest guide