You are seeing: Destiny 2: The Witch Queen guide: Preservation mission walkthrough. This post was compiled by en.intelnuc.
After players complete the Disciple’s Vow raid for the first time determination 2: The Witch Queen, a quest called Conservation unlocked for all players. This quest will take you through the opening of the raid and the first encounter so you can unlock some of the mysteries that lie within the Pyramid of Darkness.
In this Destiny 2: The Witch Queen Guide, we will do a presentation on mission preservation after the raid.
Open the door
When you first spawn, you’ll see a large door guarded by one Savathun projection and some other Hive enemies. The mission will continue once you remove the projection, so focus on that. Once you defeat the projection, the doors will open and you can proceed. The way to the next part is long, but you can jump on your sparrow to make it faster.
Eventually you will come to a clearing and in the middle it is “Ship of Darkness”. This is the boat that will take you there pyramid to open the door. When you first touch the boat, a small group of enemies will appear along with one Abomination “knowledge bearer”. As long as the monstrosity is alive and you’re not in the orange circle around the pot, you’ll start making loads of money Pervasive Darkness. This debuff stacks up to 10, and you become less and less visible as the stacks increase. When it reaches its maximum kill you.
Eliminate enemies and kill the monstrosity to spawn Collectibles with nine stories. These collectibles will give you loads knowledge. Collect all nine and bring them back to the boat. You can collect up to three at a time. Once you pick up all nine and drop them onto the boat, it will start moving. This cycle continues six times moreeach following the same course.
The boat will eventually pull into a garage and the door to the pyramid will open.
Navigate the pyramid
Once you enter the pyramid you will find yourself in a large open space. go to right back corner and you will find a big hole in the ground. Skip.
You will see an open door; go your way. Keep going until you enter a room where there are symbols on the podium. Here you can make one Lore puzzle Books. (You can follow our guide here to learn more about how the puzzle works.) Exit this room on the opposite side and prepare for battle.
When you enter the new room there is a small group of enemies that you need to kill. If you play alone and die or the team goes anywhere after this point, you’ll come back here, so play it safe. This meeting is long.
This fight uses some of the raid icons. Here is a reminder of these symbols.
then you want to go Give Room. We’ve marked it on the map above.
Kill the enemies in the room and an icon will be revealed on the back wall pointing this out Stop Room.
go to Stop Piece and kill the enemies that stand in your way.
Kill the enemies in this room and two icons will appear: knowledge Y drink. leave it alone Stop Space and kill the enemies that spawn outside of it.
The door in between knowledge Y drink The rooms will open and take you to the final battle.
Three heads of contempt and many smaller scorn appear. You just have to kill the chiefs to beat the encounter, just like Savathun’s projection.
This can be tricky, especially if you’re running alone, so bring an exotic weapon such as a Gjallar’s Horn or damage to supers like golden weapon. When all enemies are dead, you have 25 minutes to run and collect the knowledge coins.
If you need help finding one, you can follow our guide here. If you don’t want or need the story, you can safely exit the mission once the timer comes up.
Source : polygon.com
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