I have often referred to the battle of souls as “the dance”. If you think of encounters as a dance between you and your enemies, it won’t be hard to think of. Dark Souls remastered like a rhythm game.
Dark Souls games can be notoriously difficult, but they also tend to be fair once you get the hang of the rules. The things you can do to your enemies, though they may seem cheap at times, are often the same things your enemies can do to you. But you have a uniquely human advantage: you can use your meaty brain to figure out what you’re going to be doing most of the time.
Treat each combat encounter, from the lowliest hollow to the Lord of Ashes, as a series of if-then statements. Either they do that then You do this. When he swings his axe, you back off. If it spits acid, block it with your shield and then stab it. Take your time and pay close attention to what your enemies are doing. Learn their patterns and you’ll be able to attack and defend with confidence.
enemies inside Dark Souls remastered They’re not very different from the thought process you use in the Guitar Hero and Rock Band games. They telegraph their movements before attacking. Get to know their patterns and you will learn how to react. (There’s a reason you can find blindfolded boss fight speedruns on YouTube: there’s a pattern you can learn and do.)
Pay close attention to enemy animations and you’ll find that you can attack while an enemy lands a hit, for example. Enemies have rules and you must plan your response accordingly.
There’s also a corollary to this way of thinking about the game: you can find success in repetition. If you use the same strategy against the same enemies in the same areas, you’ll almost invariably get the same results. Things can always (and quickly) get crazy, but keep your cool and see what happens. now predict what is secure Arriving will be a great advantage.
This is especially useful in boss fights, where your ability to remain calm and recognize patterns can make the difference between success and failure. It’s easy to tell unless you’re being attacked by a gigantic undead tooth dragon. Still, bosses tend to have a limited number of moves, and if you’re careful you can usually tell what’s coming next and roll, block, or run away accordingly. Armed with this knowledge, you can plan your reaction moments in advance.
Source : polygon.com
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